new alk.layer.RoadSurfaceTileLayer(opt_options)
This constructor creates an ALK Layer that displays road surface tiles which is meant to be placed over a base map layer.
It uses a alk.source.RoadSurfaceTileSource
source that is
specific to the ALK RoadSurface Tile Service.
Option | Type | Description |
---|---|---|
sourceOptions |
alkx.RoadSurfaceTileSourceOptions | undefined |
This option contains the options that are given to the underlying
|
opacity |
number | undefined |
This option is an OpenLayer Vector Layer Option. Opacity (0, 1). Default is |
preload |
number | undefined |
This option is an OpenLayer Vector Layer Option. Preload. Load low-resolution tiles up to |
map |
ol.PluggableMap | undefined |
This option is an OpenLayer Vector Layer Option. Sets the layer as overlay on a map. The map will not manage this layer in its
layers collection, and the layer will be rendered on top. This is useful for
temporary layers. The standard way to add a layer to a map and have it
managed by the map is to use |
visible |
boolean | undefined |
This option is an OpenLayer Vector Layer Option. Visibility. Default is |
extent |
ol.Extent | undefined |
This option is an OpenLayer Vector Layer Option. The bounding extent for layer rendering. The layer will not be rendered outside of this extent. |
minResolution |
number | undefined |
This option is an OpenLayer Vector Layer Option. The minimum resolution (inclusive) at which this layer will be visible. |
maxResolution |
number | undefined |
This option is an OpenLayer Vector Layer Option. The maximum resolution (exclusive) below which this layer will be visible. |
useInterimTilesOnError |
boolean | undefined |
This option is an OpenLayer Vector Layer Option. Use interim tiles on error. Default is |
Example
var map = new ol.Map({
layers: [
new alk.layer.BaseMapLayer(),
new alk.layer.RoadSurfaceTileLayer()
]
});