new alk.layer.BaseMapLayer(opt_options)
This constructor creates an Openlayers compatible ol.Layer
for an
{ol.Map} based on the default {@alk.source.BaseMapSource}.
Option | Type | Description |
---|---|---|
sourceOptions |
alkx.BaseMapSourceOptions | undefined |
This option provides the options to create the |
opacity |
number | undefined |
This option is an OpenLayer Vector Layer Option. Opacity (0, 1). Default is |
preload |
number | undefined |
This option is an OpenLayer Vector Layer Option. Preload. Load low-resolution tiles up to |
map |
ol.PluggableMap | undefined |
This option is an OpenLayer Vector Layer Option. Sets the layer as overlay on a map. The map will not manage this layer in its
layers collection, and the layer will be rendered on top. This is useful for
temporary layers. The standard way to add a layer to a map and have it
managed by the map is to use |
visible |
boolean | undefined |
This option is an OpenLayer Vector Layer Option. Visibility. Default is |
extent |
ol.Extent | undefined |
This option is an OpenLayer Vector Layer Option. The bounding extent for layer rendering. The layer will not be rendered outside of this extent. |
minResolution |
number | undefined |
This option is an OpenLayer Vector Layer Option. The minimum resolution (inclusive) at which this layer will be visible. |
maxResolution |
number | undefined |
This option is an OpenLayer Vector Layer Option. The maximum resolution (exclusive) below which this layer will be visible. |
useInterimTilesOnError |
boolean | undefined |
This option is an OpenLayer Vector Layer Option. Use interim tiles on error. Default is |
zIndex |
number | undefined |
This option is an OpenLayer Vector Layer Option. The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0. |
Example
var map = new ol.Map();
var baseLayer = new alk.layer.BaseMapLayer({
sourceOptions: {
serviceOptions: {
style: alk.val.Style.Satellite
}
}
})
map.addLayer(baseLayer);